This document is made to accompany my Interactive Build Order Guide which is available as a mod for the game. Their unique unit is the Plumed Archer, an archer with better hit points, armor, speed but lower attack. The approach that best suits me is usually getting a barracks up asap and sit back to defend until castle age. The extra 20% sort of throws me off, for example my 11th villager pretty much is always walking out to lure the boar when my … My one friend plays mayans consistently. Since Plumed Archers are so cheap and fast they make for excellent hit-n-run economy raiding units, so the aim of this build order is to get a castle up as early as possible while still maintaining a decent economy therefrom. This, combined with their faster military buildings, allows them to perform a Dark Age rush more effectively than other civilizations. 15th lures second boar. The archers will cover that for now. They possess some of the strongest infantry, despite lacking Halberdiers. In fact, our training was created by AOE2 pros and experts. At the start of every game, you usually get 3 villagers and a scout Except (Mayans 4 villagers, Chinese 6 villagers)In this example, I am playing as Mongols. Keep in mind that you will need to adapt to each map you play, you will not always get your build order down 100%. This is great man, exactly what I needed! -When sheep and boars are finished build as many farms as you can. Their unique unit, the Jaguar Warrior, benefits greatly from this. Mayan Drush written by StorM_Country. I have no intention of doing a Kts rush build order, 1) it is easy to find 2) it varies to great degree and I have yet to find one I like If you need other build orders but cannot find them. New player's should build mill by deer and send 3-4 villagers to hunt deer after 2 boar's run out. Every civilization except the Huns starts in the same way– build an early house to avoid … Learning the proper build orders and their execution is crucial if you want to win in most RTS games, and this applies to Age of Empires 2 Definitive Edition as well. 3 on gold. 2 on stone. Their siege weapons miss the Siege Onager, but they get the Siege Ram and Heavy Scorpion. 2 Boars Using our build order, you will be able to pull off a fast castle time of 15 minutes with any civilization (regardless of economic bonuses) and immediately place two additional town centers. With the release of the Age of Empires 2: The Conquerors Expansion, Feudal rushing in rated zone ... Mayan Bonuses: ... opportunities and this same build order will work for them. 7, 8 , 9 and 10th villager chop wood. This gives all of their infantry massive attack compared to those of other civilizations. I've been trying to pick up the Mayans and I can't seem to get the hang of their Dark Age build order. after, I would recommend massing villagers for wood and stone. ASAP start mixing in skirms with your archers or just 2 skirms can take you out. 12, 13 and 14 on berries. Mayans. as you click feudal you want to rearrange your eco so that you have 4 on berries, 2 farms, 4 on gold, rest on wood. The first will be an Age of Empires 2 Definitive edition overall tier list, the second will be a tier list for 1v1 and finally I’ll give a list of civilizations that are good for beginners. 4-6 sheep. The longer you stay in feudal the worse you're going to do against teams with Calvary. Now, move your 3 builders around to the back of his base. you will not always hit the exact times as stated in the guide. Build orders are the easyest way to learn how to make a decent economy and military. Step 1 (Start of Dark Age and Scouting - Pop 5) Start by putting the usual 4 starting Mayan vils on sheep and put the following 2 onto sheep also. This puts them at a disadvantage on water-based maps, as they have no way to remove coastal castles without landing first. 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep) GO UP. And people go often for 8 on stone, instead of the 7 (so transfer 4 vills from food instead of 3). Build orders are the foundation of AOE2 strategy and economy management. Build 2 Houses. Press question mark to learn the rest of the keyboard shortcuts, http://zeroempires.net/archer-rush-build-order/. As such, they lack any access to horses and with it, access to cavalry, including Cavalry Archers. 17 take 10 gold then go to wood. 11th lures boar (sheep villagers go to boar after its lured). He loves the Mayans, whereas I sort of dislike them (not an archer guy) I helped him with build orders, but I have no idea how to do this the most efficient way. Press question mark to learn the rest of the keyboard shortcuts. 1 on berrys ( build mill) 1 takes next boar 3 on berrys. 11th lures boar (sheep villagers go to boar after its lured). -Build 2 Houses-First 6-7 Villagers on food-Next 4 villagers on wood - Next 1 villager lures boar to town center (3:30) While simultaneously researching Loom-All villagers on sheep switch to boar-Build 3rd house-Next 4 Villagers go to berries (build mill next to berries) -Next 1 villager Lure 2nd boar to town center (5:30)-Build 4th house -Send the rest to wood/berries.-Next 3 Vills on wood/Farms.-Next 4 Vills on gold.-Next Vill builds another Farm (Knights) or goes to wood (Archers).-Final Vill builds a Barracks then goes to gold.-If Berries run out build Farms and/or put 1 to wood. Learning the proper build orders and their execution is crucial if you want to win in most RTS games, and this applies to Age of Empires 2 Definitive Edition as well. there are 2 slight changes you can do, you can put 1 vil on stone and then throw loads on after u click castle. The best archer civ? An icon used to represent a menu that can be toggled by interacting with this icon. I like Byzantines. The longevity of resources affects the Mayans throughout the game. The following players were consulted for help and guidance: THuG_Ralber_Mh, StorM_SorcK_, RookSun and THuG_Ruso. By the way, the exclamation mark on each villager means they are idle. Their archers are below average without Thumb Ring and Ring Archer Armor, but their Skirmishers are still very strong with Atlatl. Their early game is excellent thanks to their superior scout, the Eagle Warrior, and they can get to work faster thanks to an extra starting villager. An icon used to represent a menu that can be toggled by interacting with this icon. Their unique unit, the Jaguar Warrior, benefits greatly from this. 18-20 berry. i wont say anything to houses as that should be done at 2 pop before you reached your limit. Their unique technology, Garland Wars, increases the attack of all infantry by four. 12th builds house and then a mill. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. How does the Mayan's Build Order Change? Archer Rush Build Order. Once done, pump out 5-8 archers while you set up 2 towers around your opponent's stone, NOT his gold. First, set up 1-2 archery ranges about 10 squares outside opponent's gold. Get bit-axe (LC upgrade) and horse collar (mill upgrade) Add 2nd stable. 1 on farm (make another 5 farms with the sheep/boar vills from here on when you have 160 wood or more) 4 on wood. They provide a solid plan and step-by-step instructions on how to get a balanced economy that allows you to have the strongest army in the shortest time. 12, 13 and 14 on berries. I also build 1 … 16th builds house and farm. Legit not clickbait, this is the most rewarding build order to learn and execute with the top tier early game civs, most notably mayans. click castle. 26 Villager pop Feudal Age. I'd like to share one of my build orders for Mayans for pocket-positions. 2 on stone. This gives all of their infantry massive attack compared to those of other civilizations. click feudal build market with 1 gold vill and bs with 2 lumberjacks 2 on stone. Once you've reached feudal age, don't stay long. the rest is kinda the same as for normal fast castle. Join Jupe, a AOE2 expert from Finland, as he walks you through build orders for AOE2 DE with self-paced video training. 12th builds house and then a mill. Castle Age. Based on the Drush created by Mozart. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. One I use is like 27/28 pop click up fuedal and put vil number 20 and 21 on stone. I recently picked up AOE2 HD edition (haven't purchased either of the expansions yet) and have taken to online practicing a few different strategies. 2 Boars. do not build farms as you need to wood for the barracks when u have 175 wood build bax and make militia 2-food (start farming as wood becomes available) 4-wood(2 at first camp 2 at straggle at tc) all vills out after that to farms,farm with vills eating sheep boar too as you will have wood for it.around 9-10 farm The archers will cover that for now. Their free Loom frees up gold in the Dark Age, allowing them to train five Militiawithout having to task any villagers to mine gold. The Mayans not only win a lot of games, they’re also simply present in most of them. 15th lures second boar. 3 on gold. The Aztecs are strong in the siege weapon department with Siege Rams, Siege Onagers, and Siege Engineers. Their free Loom frees up gold in the Dark Age, allowing them to train five Militiawithout having to task any villagers to mine gold. Build Order Simplified (+1 EW) VillagersJob... 28.05.09 19:51 - StorM_Country Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc. I've been winging it and it works out okay but im certain I could do alot better. He also started luring deer to Town Center right after Luring first boar or whenenver needed. Apology for not having exactly what you're asking for... however, you should try a drush -> flush or drush -> fast castle. Build Order Simplified (+1 EW) VillagersJob... 28.05.09 19:51 - StorM_Country Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc. Still trying to get my micro down but ill definately give this a shot :), New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. This game really shows why practicing build orders is the way to get better at this game, at any level! 1 on berrys ( build mill) 1 takes next boar 3 on berrys. 16 house + rax + house. In every build order with Ryuk's name he researched Loom right before clicking up to feudal. Also u can put no vils on gold and just put them on stoen instead and sell the stone so u only have to build one mining camp (until ur on way to castle and u need to start collecting gold for plumez). What build order should I use for a early feudal archer push? On the water, they have a complete tech tree (apart from the Cannon Galleon, naturally). I am sure there are faster ones, but it is tough to get the food in then. First, set up 1-2 archery ranges about 10 squares outside opponent's gold. Plumed archers move extremely fast so make sure to micro the shit out of them. 6 Villagers on sheep; 7th villager builds lumbercamp. Dark Age / Feudal Age Build Order. 3 house then sheep -> Only ever harvest 1 animal in the beginning or you will lose food due to rot!! Use up your immediate food and berries, then mass some farms. The Mayans have a range of warships identical to the Briton navy - they can build every ship except for cannon galleons. 7-10 wood. Build orders are important in Age of Empires 2, ask anyone, both the pro’s and the high level/intermediate players would agree that the first 20 villagers of a game are the most important to macro and be efficient with, it will impact the outcome of the rest of the game. In order to make this tier list all encompassing I’ll make 3 parts. 17th builds second lumbercamp. The builds from the mod have been listed in two groups. I will always choose them over any other civ due to their awesome Eagle Warriors and Plumed archers. Also what is the optimal starting sequence for mayan since the normal 1/2 split on 2 houses is obviously not good. click castle. They provide a solid plan and step-by-step instructions on how to get a balanced economy that allows you to have the strongest army in the shortest time. Mayan Drush written by StorM_Country. Their navy is weak, lacking almost everything apart fr… The Aztecs are strong in the siege weapon department with Siege Rams, Siege Onagers, and Siege Engineers. If you fc, you'll go up on 28-29 vills and be at a great advantage with xbows. Dark Age / Feudal Age Build Order. I've been winging it and it works out okay but im certain I could do alot better. https://www.yekbot.com/age-of-empires-ii-definitive-edition-build-order-sheets I know that the game is very reactive and ill have to alter the strategy based around my opponents movements but a structure would be greatly appreciated :), 21-22/23 sheeps - you will have to kill 2 sheep at once (with 4-5 vils per sheep), as you click feudal you want to rearrange your eco so that you have 4 on berries, 2 farms, 4 on gold, rest on wood, in feudal you make two ranges immediately, then blacksmith as soon as the wood comes in, and send the first few vils to gold, this is drush-flush build so obviously once you created that barracks you will create 3 militia, Thanks for the detail man definately gonna have to try the drush out just hope my micro is on point :). I'm not exactly sure. They possess some of the strongest infantry, despite lacking Halberdiers. 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